AMD Liverpool Plus vs NVIDIA RSX-3
AMD Liverpool Plus
NVIDIA RSX-3
1152 Shaders
8GB GDDR5
800MHz
|
24 Shaders
256MB GDDR3
550MHz
|
Peak AI Performance
1.84 TFLOPS
FP32
|
Peak AI Performance
190 GFLOPS
FP32
|
FP32
1.84 TFLOPS
|
FP32
190 GFLOPS
|
Form Factor
iGPU
|
Form Factor
Soldered
|
TDP
60W
|
TDP
35W
|
Peak AI Performance
|
|
Liverpool Plus - 1.84 TFLOPS FP32
x9.68
RSX-3 - 190 GFLOPS FP32
x1
FP32
|
|
Liverpool Plus - 1.84 TFLOPS FP32
x9.68
RSX-3 - 190 GFLOPS FP32
x1
|
|
Liverpool Plus - 176GB/s
x8.46
RSX-3 - 20.8GB/s
x1
|
|
Liverpool Plus - 60W
x1.71
RSX-3 - 35W
x1
0%
|
0%
|
0%
|
0%
|
0%
|
0%
|
0%
|
0%
|
0%
|
0%
|
0%
|
0%
|
0%
|
0%
|
0%
|
0%
|
0%
|
0%
|
Manufacturer
AMD
|
Manufacturer
NVIDIA
|
Chip Designer
AMD
|
Chip Designer
NVIDIA
|
Architecture
GCN 2
|
Architecture
Curie
|
Family
Console
|
Family
Console
|
Codename
-
Liverpool Plus
Variant
CXD90043GB
|
Codename
Reality Synthesizer
RSX-3
Variant
RSX-CXD5302
|
Market Segment
Console
|
Market Segment
Console
|
Release Date
9/7/2016
|
Release Date
10/4/2012
|
-
-
|
Foundry
Sony
|
-
-
|
Fabrication Node
40nm
|
-
-
|
Die Size
114 mm²
|
-
|
Transistor Count
302 Million
|
-
-
|
Transistor Density
2.65M/mm²
|
Form
iGPU
|
Form
Soldered
|
Shading Units
1152 Shaders
-
|
Shading Units
24 Shaders
8 Vertex Shaders
|
Texture Mapping Units
72 TMUs
|
Texture Mapping Units
24 TMUs
|
Render Output Units
32 ROPs
|
Render Output Units
8 ROPs
|
Compute Units
18 CUs
|
-
-
|
800MHz
|
550MHz
|
Peak AI Performance
1.84 TFLOPS
FP32
|
Peak AI Performance
190 GFLOPS
FP32
|
FP32
1.84 TFLOPS
|
FP32
190 GFLOPS
|
Pixel Fillrate
25.6 GPixel/s
|
Pixel Fillrate
4.4 GPixel/s
|
-
-
|
Vertex Rate
1.1 GVertices/s
|
Texture Fillrate
57.6 GTexel/s
|
Texture Fillrate
13.2 GTexel/s
|
L1
Unknown
|
L1
Unknown
|
L2
Unknown
|
L2
Unknown
|
8GB
GDDR5
|
256MB
GDDR3
|
Bus Width
256Bit
|
Bus Width
128Bit
|
Clock
1375MHz
Transfer Rate
5.5GT/s
Bandwidth
176GB/s
|
Clock
650MHz
Transfer Rate
1.3GT/s
Bandwidth
20.8GB/s
|
TDP
60W
|
TDP
35W
|
Max Resolution
1920x1080
|
Max Resolution
1920x1080
|
Max Resolution Refresh Rate
60Hz
|
Max Resolution Refresh Rate
30Hz
|
Variable Refresh Rate
|
Variable Refresh Rate
|
Display Stream Compression (DSC)
Not Supported
|
Display Stream Compression (DSC)
Not Supported
|
Multi Monitor Support
1
|
Multi Monitor Support
1
|
No Encoders
|
No Encoders
|
No Decoders
|
No Decoders
|
OpenGL
4.6
OpenCL
1.2
Vulkan
1.1
|
-
-
-
-
-
-
|
Shader Model
5.1
|
Shader Model
3.0
|
Not a Card
|
Not a Card
|
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