Imagination IMG DXT-48-1536 1100MHz vs NVIDIA GB10
Imagination IMG DXT-48-1536 1100MHz
NVIDIA GB10
|
768 Shaders
Shared Memory
1100MHz
|
6144 Shaders
Shared Memory
2525MHz
|
|
Peak AI Performance
3.38 TFLOPS
FP16
|
Peak AI Performance
992.87 TFLOPS
FP4 Tensor Sparse
|
|
FP32
1.69 TFLOPS
|
FP32
31.03 TFLOPS
|
|
FP16
3.38 TFLOPS
|
FP16
62.05 TFLOPS
|
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Form Factor
iGPU
-
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Form Factor
iGPU
-
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TDP
Shared
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TDP
Unknown
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-
-
-
-
-
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-
-
-
-
-
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GB6 OpenCL N/A
0%
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GB6 OpenCL N/A
0%
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GB6 Metal N/A
0%
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GB6 Metal N/A
0%
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GB6 Vulkan N/A
0%
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GB6 Vulkan N/A
0%
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GB5 OpenCL N/A
0%
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GB5 OpenCL N/A
0%
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GB5 CUDA N/A
0%
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GB5 CUDA N/A
0%
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GB5 Metal N/A
0%
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GB5 Metal N/A
0%
|
|
GB5 Vulkan N/A
0%
|
GB5 Vulkan N/A
0%
|
|
OCT 2020.1 N/A
0%
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OCT 2020.1 N/A
0%
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|
OCT Metal N/A
0%
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OCT Metal N/A
0%
|
|
Peak AI
Performance
3.38 TFLOPS
FP16
|
Peak AI
Performance
992.87 TFLOPS
FP4 Tensor Sparse
|
|
-
-
-
|
FP4
496.44 TFLOPS
Tensor
992.87 TFLOPS
Tensor Sparse
|
|
-
-
-
-
-
-
|
FP8
-
248.22 TFLOPS
Tensor (FP16 Accumulate)
496.44 TFLOPS
Tensor (FP16 Accumulate) Sparse
124.11 TFLOPS
Tensor (FP32 Accumulate)
248.22 TFLOPS
Tensor (FP32 Accumulate) Sparse
|
|
FP16
3.38 TFLOPS
-
-
-
-
|
FP16
62.05 TFLOPS
124.11 TFLOPS
Tensor (FP16 Accumulate)
248.22 TFLOPS
Tensor (FP16 Accumulate) Sparse
62.05 TFLOPS
Tensor (FP32 Accumulate)
124.11 TFLOPS
Tensor (FP32 Accumulate) Sparse
|
|
FP32
1.69 TFLOPS
-
-
|
FP32
31.03 TFLOPS
-
-
|
|
-
-
-
|
FP64
15.51 TFLOPS
-
|
|
-
-
-
-
|
BF16
62.05 TFLOPS
62.05 TFLOPS
Tensor
124.11 TFLOPS
Tensor Sparse
|
|
-
-
-
|
TF32
31.03 TFLOPS
Tensor
62.05 TFLOPS
Tensor Sparse
|
|
-
-
-
|
-
-
-
|
|
-
-
-
-
|
INT8
-
248.22 TOPS
Tensor
496.44 TOPS
Tensor Sparse
|
|
-
-
|
INT32
31.03 TOPS
|
|
-
-
|
Ray Tracing
94.1 TOPS
|
|
Pixel
Fillrate
52.8 GPixel/s
|
Pixel
Fillrate
80.8 GPixel/s
|
|
-
-
|
-
-
|
|
Texture
Fillrate
105.6 GTexel/s
|
Texture
Fillrate
484.8 GTexel/s
|
|
Manufacturer
Imagination
|
Manufacturer
NVIDIA
|
|
Chip Designer
Imagination
|
Chip Designer
NVIDIA
|
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Architecture
Photon
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Architecture
Blackwell
|
|
Family
CXT
|
Family
-
|
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Codename
IMG D-Series
-
-
-
|
Codename
Thor
GB10
-
-
|
|
Market Segment
Mobile
|
Market Segment
Mobile
|
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Release Date
8/1/2025
|
Release Date
1/6/2025
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-
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-
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-
-
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-
-
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-
-
-
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-
-
-
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Form
iGPU
|
Form
iGPU
|
|
Shading Units
768 Shaders
-
|
Shading Units
6144 Shaders
-
|
|
Texture Mapping Units
96 TMUs
|
Texture Mapping Units
192 TMUs
|
|
Render Output Units
48 ROPs
|
Render Output Units
32 ROPs
|
|
-
-
|
Tensor Cores
192 T-Cores
|
|
-
-
|
Ray-Tracing Cores
48 RT-Cores
|
|
-
-
|
Streaming Multiprocessors
48 SMs
|
|
-
-
|
-
-
|
|
Execution Units
48 EUs
|
-
-
|
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Graphics Processing Clusters
1 GPC
|
-
-
|
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-
-
-
1100MHz
|
-
-
2418MHz Base
2525MHz
|
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-
-
|
-
-
|
|
L1
-
-
-
Unknown
|
L1
64KB/SM Tex
256KB/SM
-
-
|
|
L2
Unknown
|
L2
24MB Shared
|
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-
-
-
|
-
-
-
|
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Shared Memory
-
-
|
Shared Memory
-
-
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-
|
-
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-
-
-
-
-
-
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-
-
-
-
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-
-
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-
-
-
-
-
-
-
-
-
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TDP
Shared
|
TDP
Unknown
|
|
-
-
|
-
-
|
|
-
-
-
-
-
-
-
-
-
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No Ports
|
-
-
-
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-
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No Ports
|
|
Max Resolution
Unknown
|
Max Resolution
7680x4320
|
|
Max Resolution Refresh Rate
-
|
Max Resolution Refresh Rate
165Hz
|
|
Variable Refresh Rate
-
-
-
|
Variable Refresh Rate
-
-
-
|
|
Display Stream Compression (DSC)
Not Supported
|
Display Stream Compression (DSC)
Supported
|
|
Multi Monitor Support
Unknown
|
Multi Monitor Support
4
|
|
-
-
|
Content Protection
HDCP 2.3
|
|
No Encoders
-
|
Model
NVENC 9
|
|
-
-
-
-
-
-
-
-
-
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Codec
-
-
-
-
-
-
-
-
AVC (H.264)
HEVC (H.265)
-
AV1
-
-
|
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No Decoders
|
Model
NVDEC 6
|
|
-
-
-
-
-
-
-
-
-
-
-
-
-
-
|
Codec
MPEG-1
MPEG-2
MPEG-4
-
VC-1
VP8
VP9
-
AVC (H.264)
HEVC (H.265)
-
AV1
-
-
|
|
-
-
-
-
|
Direct X
12
Direct 3D
12_3
|
|
-
-
-
-
-
-
|
OpenGL
4.6
OpenCL
3.0
Vulkan
1.3
|
|
-
-
-
-
-
-
-
-
-
-
|
Shader Model
6.8
CUDA
13.0
-
-
PureVideo HD
VP13
VDPAU
Feature Set M
|
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Not a Card
-
-
-
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Not a Card
-
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-
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