GeForce MX330 Specs

GeForce MX330
384 Shaders
2GB GDDR5
1594MHz
FP32
1.22 TFLOPS
FP16
0.02 TFLOPS
Form Factor
Soldered
-
TDP
25W
-
-
-
-
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GB5 OpenCL 11,520
4%
GB5 CUDA 10,960
5%
GB5 Metal - N/A
0%
GB5 Vulkan 10,650
5%
OCT 2020.1 25
3%
OCT Metal - N/A
0%
Manufacturer
NVIDIA
Chip Designer
NVIDIA
Architecture
Pascal
Codename
NV138
GP108
Variant
N17S-G3
Market Segment
Laptop
Release Date
2/12/2020
Foundry
Samsung
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Fabrication Node
14LPP
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Die Size
74 mm²
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Transistor Count
1.8 Billion
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Transistor Density
24.32M/mm²
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Form
Soldered
Shading Units
384 Shaders
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Texture Mapping Units
24 TMUs
Render Output Units
16 ROPs
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-
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Streaming Multiprocessors
3 SMs
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-
-
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Graphics Processing Clusters
2 GPCs
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1531MHz Base
1594MHz
Floating Point
-
-
-
-
-
FP16
0.02 TFLOPS
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-
-
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FP32
1.22 TFLOPS
-
-
FP64
0.04 TFLOPS
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-
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-
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Pixel Fillrate
25.504 GPixel/s
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-
Texture Fillrate
38.256 GTexel/s
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-
L1
-
48KB/SM
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-
L2
512KB Shared
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-
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2GB
GDDR5
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Bus Width
64Bit
Clock
1750MHz
Transfer Rate
7GT/s
Bandwidth
56GB/s
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TDP
25W
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-
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No Ports
Max Resolution
4096x2304
Max Resolution Refresh Rate
60Hz
Variable Refresh Rate
G-Sync
FreeSync
-
Display Stream Compression (DSC)
Not Supported
Multi Monitor Support
2
Content Protection
HDCP 2.2
No Encoders
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-
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Model
NVDEC 3
Codec
MPEG-1
MPEG-2
MPEG-4
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VC-1
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VP9
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AVC (H.264)
HEVC (H.265)
-
-
-
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Direct X
12
Direct 3D
12_1
OpenGL
4.6
OpenCL
3.0
Vulkan
1.2
Shader Model
6.4
CUDA
6.1
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-
PureVideo HD
VP8
VDPAU
Feature Set H
Not a Card
-
-
-
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-
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PCIe Version
3.0
PCIe Lanes
4
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Change Results