Samsung Xclipse 530 vs Imagination PowerVR GE9100

Samsung Xclipse 530
Imagination PowerVR GE9100
128 Shaders
Shared Memory
1300MHz
8 Shaders
Shared Memory
650MHz
Peak AI Performance
330 GFLOPS
FP32
Peak AI Performance
20 GFLOPS
FP16
FP32
330 GFLOPS
FP32
10 GFLOPS
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FP16
20 GFLOPS
Form Factor
iGPU
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Form Factor
iGPU
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TDP
Shared
TDP
Shared
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GB6 OpenCL N/A
0%
GB6 OpenCL N/A
0%
GB6 Metal N/A
0%
GB6 Metal N/A
0%
GB6 Vulkan N/A
0%
GB6 Vulkan N/A
0%
GB5 OpenCL N/A
0%
GB5 OpenCL N/A
0%
GB5 CUDA N/A
0%
GB5 CUDA N/A
0%
GB5 Metal N/A
0%
GB5 Metal N/A
0%
GB5 Vulkan N/A
0%
GB5 Vulkan N/A
0%
OCT 2020.1 N/A
0%
OCT 2020.1 N/A
0%
OCT Metal N/A
0%
OCT Metal N/A
0%
Peak AI Performance
330 GFLOPS
FP32
Peak AI Performance
20 GFLOPS
FP16
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FP16
20 GFLOPS
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FP32
330 GFLOPS
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FP32
10 GFLOPS
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Pixel Fillrate
10.4 GPixel/s
Pixel Fillrate
0.65 GPixel/s
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Texture Fillrate
10.4 GTexel/s
Texture Fillrate
0.65 GTexel/s
Manufacturer
Samsung
Manufacturer
Imagination
Chip Designer
AMD
Chip Designer
Imagination
Architecture
RDNA 2
Architecture
Rogue
Family
Xclipse
Family
GE9000
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Codename
Series9XE
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Market Segment
Mobile
Market Segment
Mobile
Release Date
1/1/2022
Release Date
9/1/2017
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Form
iGPU
Form
iGPU
Shading Units
128 Shaders
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Shading Units
8 Shaders
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Texture Mapping Units
8 TMUs
Texture Mapping Units
1 TMU
Render Output Units
8 ROPs
Render Output Units
1 ROP
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Ray-Tracing Cores
2 RT-Cores
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Compute Units
2 CUs
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Execution Units
1 EU
Graphics Processing Clusters
1 GPC
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1300MHz
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650MHz
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L1
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Unknown
L1
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Unknown
L2
Unknown
L2
Unknown
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Shared Memory
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Shared Memory
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TDP
Shared
TDP
Shared
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No Ports
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No Ports
Max Resolution
Unknown
Max Resolution
Unknown
Max Resolution Refresh Rate
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Max Resolution Refresh Rate
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Variable Refresh Rate
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Variable Refresh Rate
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Display Stream Compression (DSC)
Not Supported
Display Stream Compression (DSC)
Not Supported
Multi Monitor Support
Unknown
Multi Monitor Support
Unknown
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No Encoders
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No Encoders
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No Decoders
No Decoders
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Direct X
12
Direct 3D
12_2
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OpenGL
4.6
OpenCL
2.2
Vulkan
1.3
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Shader Model
6.7
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GFX
10.3
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Not a Card
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Not a Card
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Change Comparison