Imagination PowerVR G6430 533MHz vs Imagination PowerVR GX6450

Imagination PowerVR G6430 533MHz
Imagination PowerVR GX6450
128 Shaders
Shared Memory
533MHz
128 Shaders
Shared Memory
450MHz
Peak AI Performance
210 GFLOPS
FP16
Peak AI Performance
230 GFLOPS
FP16
FP32
140 GFLOPS
FP32
120 GFLOPS
FP16
210 GFLOPS
FP16
230 GFLOPS
Form Factor
iGPU
Form Factor
iGPU
TDP
Shared
TDP
Shared

Peak AI Performance

  • 9% slower vs PowerVR GX6450
  • 10% faster vs PowerVR G6430 533MHz
PowerVR G6430 533MHz - 210 GFLOPS FP16
x1
PowerVR GX6450 - 230 GFLOPS FP16
x1.1

FP32

  • 17% faster vs PowerVR GX6450
  • 14% slower vs PowerVR G6430 533MHz
PowerVR G6430 533MHz - 140 GFLOPS FP32
x1.17
PowerVR GX6450 - 120 GFLOPS FP32
x1

FP16

  • 9% slower vs PowerVR GX6450
  • 10% faster vs PowerVR G6430 533MHz
PowerVR G6430 533MHz - 210 GFLOPS FP16
x1
PowerVR GX6450 - 230 GFLOPS FP16
x1.1
Manufacturer
Imagination
Manufacturer
Imagination
Chip Designer
Imagination
Chip Designer
Imagination
Architecture
Rogue
Architecture
Rogue
Family
G6000
Family
GX6000
Codename
Series6
Variant
G6430
Codename
Series6XT
-
-
Market Segment
Mobile
Market Segment
Mobile
Release Date
7/1/2014
Release Date
1/1/2014
Form
iGPU
Form
iGPU
Shading Units
128 Shaders
Shading Units
128 Shaders
Texture Mapping Units
8 TMUs
Texture Mapping Units
8 TMUs
Render Output Units
8 ROPs
Render Output Units
8 ROPs
Execution Units
8 EUs
Execution Units
8 EUs
Graphics Processing Clusters
4 GPCs
Graphics Processing Clusters
4 GPCs
533MHz
450MHz
Peak AI Performance
210 GFLOPS
FP16
Peak AI Performance
230 GFLOPS
FP16
FP16
210 GFLOPS
FP16
230 GFLOPS
FP32
140 GFLOPS
FP32
120 GFLOPS
FP64
10 GFLOPS
FP64
10 GFLOPS
Pixel Fillrate
4.264 GPixel/s
Pixel Fillrate
3.6 GPixel/s
Texture Fillrate
4.264 GTexel/s
Texture Fillrate
3.6 GTexel/s
L1
Unknown
L1
Unknown
L2
Unknown
L2
Unknown
Shared Memory
Shared Memory
TDP
Shared
TDP
Shared
Max Resolution
2048x1536
Max Resolution
2048x1536
Max Resolution Refresh Rate
60Hz
Max Resolution Refresh Rate
60Hz
Display Stream Compression (DSC)
Not Supported
Display Stream Compression (DSC)
Not Supported
Multi Monitor Support
1
Multi Monitor Support
1
No Encoders
No Encoders
No Decoders
No Decoders
Direct X
10
Direct 3D
10_0
Direct X
10
Direct 3D
10_0
OpenGL
3.2
OpenCL
1.2
Vulkan
1.1
OpenGL
3.3
OpenCL
1.2
Vulkan
1.1
Not a Card
Not a Card
Change Comparison