Imagination PowerVR GXA6850 vs Imagination PowerVR G6430 640MHz

Imagination PowerVR GXA6850
Imagination PowerVR G6430 640MHz
256 Shaders
Shared Memory
450MHz
128 Shaders
Shared Memory
640MHz
Peak AI Performance
460 GFLOPS
FP16
Peak AI Performance
250 GFLOPS
FP16
FP32
230 GFLOPS
FP32
160 GFLOPS
FP16
460 GFLOPS
FP16
250 GFLOPS
Form Factor
iGPU
Form Factor
iGPU
TDP
Shared
TDP
Shared

Peak AI Performance

  • 84% faster vs PowerVR G6430 640MHz
  • 46% slower vs PowerVR GXA6850
PowerVR GXA6850 - 460 GFLOPS FP16
x1.84
PowerVR G6430 640MHz - 250 GFLOPS FP16
x1

FP32

  • 44% faster vs PowerVR G6430 640MHz
  • 30% slower vs PowerVR GXA6850
PowerVR GXA6850 - 230 GFLOPS FP32
x1.44
PowerVR G6430 640MHz - 160 GFLOPS FP32
x1

FP16

  • 84% faster vs PowerVR G6430 640MHz
  • 46% slower vs PowerVR GXA6850
PowerVR GXA6850 - 460 GFLOPS FP16
x1.84
PowerVR G6430 640MHz - 250 GFLOPS FP16
x1
GB5 Metal 760
0%
GB5 Metal N/A
0%
Manufacturer
Imagination
Manufacturer
Imagination
Chip Designer
Imagination
Chip Designer
Imagination
Architecture
Rogue
Architecture
Rogue
Family
GX6000
Family
G6000
Codename
Series6XT
-
-
Codename
Series6
Variant
G6430
Market Segment
Mobile
Market Segment
Mobile
Release Date
1/1/2014
Release Date
9/1/2015
Form
iGPU
Form
iGPU
Shading Units
256 Shaders
Shading Units
128 Shaders
Texture Mapping Units
16 TMUs
Texture Mapping Units
8 TMUs
Render Output Units
16 ROPs
Render Output Units
8 ROPs
Execution Units
16 EUs
Execution Units
8 EUs
Graphics Processing Clusters
8 GPCs
Graphics Processing Clusters
4 GPCs
450MHz
640MHz
Peak AI Performance
460 GFLOPS
FP16
Peak AI Performance
250 GFLOPS
FP16
FP16
460 GFLOPS
FP16
250 GFLOPS
FP32
230 GFLOPS
FP32
160 GFLOPS
FP64
10 GFLOPS
FP64
10 GFLOPS
Pixel Fillrate
7.2 GPixel/s
Pixel Fillrate
5.12 GPixel/s
Texture Fillrate
7.2 GTexel/s
Texture Fillrate
5.12 GTexel/s
L1
Unknown
L1
Unknown
L2
Unknown
L2
Unknown
Shared Memory
Shared Memory
TDP
Shared
TDP
Shared
Max Resolution
2048x1536
Max Resolution
2048x1536
Max Resolution Refresh Rate
60Hz
Max Resolution Refresh Rate
60Hz
Display Stream Compression (DSC)
Not Supported
Display Stream Compression (DSC)
Not Supported
Multi Monitor Support
1
Multi Monitor Support
1
No Encoders
No Encoders
No Decoders
No Decoders
Direct X
10
Direct 3D
10_0
Direct X
10
Direct 3D
10_0
OpenGL
3.3
OpenCL
1.2
Vulkan
1.1
OpenGL
3.2
OpenCL
1.2
Vulkan
1.1
Not a Card
Not a Card
Change Comparison