PowerVR GX6650 vs PowerVR G6430

PowerVR GX6650
PowerVR G6430
192 Shaders
Shared Memory
450MHz
128 Shaders
Shared Memory
600MHz
FP32
0.17 TFLOPS
FP32
0.15 TFLOPS
FP16
0.35 TFLOPS
FP16
0.23 TFLOPS
Form Factor
iGPU
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Form Factor
iGPU
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TDP
Shared
TDP
Shared
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GB5 OpenCL - N/A
0%
GB5 OpenCL - N/A
0%
GB5 CUDA - N/A
0%
GB5 CUDA - N/A
0%
GB5 Metal - N/A
0%
GB5 Metal 20
0%
GB5 Vulkan - N/A
0%
GB5 Vulkan - N/A
0%
OCT 2020.1 - N/A
0%
OCT 2020.1 - N/A
0%
OCT Metal - N/A
0%
OCT Metal - N/A
0%
Manufacturer
Imagination
Manufacturer
Imagination
Chip Designer
Imagination
Chip Designer
Imagination
Architecture
Rogue
Architecture
Rogue
Family
GX6000
Family
G6000
Codename
Series6XT
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Codename
Series6
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Market Segment
Mobile
Market Segment
Mobile
Release Date
1/1/2014
Release Date
6/1/2012
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Form
iGPU
Form
iGPU
Shading Units
192 Shaders
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Shading Units
128 Shaders
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Texture Mapping Units
12 TMUs
Texture Mapping Units
8 TMUs
Render Output Units
12 ROPs
Render Output Units
8 ROPs
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Execution Units
12 EUs
Execution Units
8 EUs
Graphics Processing Clusters
6 GPCs
Graphics Processing Clusters
4 GPCs
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450MHz
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600MHz
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FP16
0.35 TFLOPS
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FP16
0.23 TFLOPS
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FP32
0.17 TFLOPS
FP32
0.15 TFLOPS
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FP64
0.01 TFLOPS
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FP64
0.01 TFLOPS
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Pixel Fillrate
5.4 GPixel/s
Pixel Fillrate
4.8 GPixel/s
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Texture Fillrate
5.4 GTexel/s
Texture Fillrate
4.8 GTexel/s
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L1
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Unknown
L1
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Unknown
L2
Unknown
L2
Unknown
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Shared Memory
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Shared Memory
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TDP
Shared
TDP
Shared
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No Ports
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No Ports
Max Resolution
2048x1536
Max Resolution
2048x1536
Max Resolution Refresh Rate
60Hz
Max Resolution Refresh Rate
60Hz
Variable Refresh Rate
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Variable Refresh Rate
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Display Stream Compression (DSC)
Not Supported
Display Stream Compression (DSC)
Not Supported
Multi Monitor Support
1
Multi Monitor Support
1
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No Encoders
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No Encoders
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No Decoders
No Decoders
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Direct X
10
Direct 3D
10_0
Direct X
10
Direct 3D
10_0
OpenGL
3.3
OpenCL
1.2
Vulkan
1.1
OpenGL
3.2
OpenCL
1.2
Vulkan
1.1
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Not a Card
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Not a Card
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Change Results