Imagination PowerVR G6630 vs Intel HD 3000 1050MHz
Imagination PowerVR G6630
Intel HD 3000 1050MHz
192 Shaders
Shared Memory
600MHz
|
96 Shaders
Shared Memory
1050MHz
|
Peak AI Performance
350 GFLOPS
FP16
|
Peak AI Performance
200 GFLOPS
FP32
|
FP32
230 GFLOPS
|
FP32
200 GFLOPS
|
FP16
350 GFLOPS
|
-
-
|
Form Factor
iGPU
|
Form Factor
iGPU
|
TDP
Shared
|
TDP
Shared
|
Peak AI Performance
|
|
PowerVR G6630 - 350 GFLOPS FP16
x1.75
HD 3000 1050MHz - 200 GFLOPS FP32
x1
FP32
|
|
PowerVR G6630 - 230 GFLOPS FP32
x1.15
HD 3000 1050MHz - 200 GFLOPS FP32
x1
0%
|
0%
|
0%
|
0%
|
0%
|
0%
|
0%
|
0%
|
0%
|
0%
|
0%
|
0%
|
0%
|
0%
|
0%
|
0%
|
0%
|
0%
|
Manufacturer
Imagination
|
Manufacturer
Intel
|
Chip Designer
Imagination
|
Chip Designer
Intel
|
Architecture
Rogue
|
Architecture
Gen 6
|
Family
G6000
|
Family
Gen 6
|
Codename
Series6
-
-
|
Codename
Sandy Bridge
Variant
GT2
|
Market Segment
Mobile
|
Market Segment
Mobile
|
Release Date
11/1/2012
|
Release Date
2/1/2011
|
Form
iGPU
|
Form
iGPU
|
Shading Units
192 Shaders
|
Shading Units
96 Shaders
|
Texture Mapping Units
12 TMUs
|
Texture Mapping Units
12 TMUs
|
Render Output Units
12 ROPs
|
Render Output Units
2 ROPs
|
Execution Units
12 EUs
|
Execution Units
12 EUs
|
Graphics Processing Clusters
6 GPCs
|
-
-
|
-
600MHz
|
650MHz Base
1050MHz
|
Peak AI Performance
350 GFLOPS
FP16
|
Peak AI Performance
200 GFLOPS
FP32
|
FP16
350 GFLOPS
|
-
-
|
FP32
230 GFLOPS
|
FP32
200 GFLOPS
|
FP64
10 GFLOPS
|
-
-
|
Pixel Fillrate
7.2 GPixel/s
|
Pixel Fillrate
2.1 GPixel/s
|
Texture Fillrate
7.2 GTexel/s
|
Texture Fillrate
12.6 GTexel/s
|
L1
Unknown
|
L1
Unknown
|
L2
Unknown
|
L2
Unknown
|
Shared Memory
|
Shared Memory
|
TDP
Shared
|
TDP
Shared
|
Max Resolution
2048x1536
|
Max Resolution
2560x1600
|
Max Resolution Refresh Rate
60Hz
|
Max Resolution Refresh Rate
60Hz
|
Variable Refresh Rate
|
Variable Refresh Rate
|
Display Stream Compression (DSC)
Not Supported
|
Display Stream Compression (DSC)
Not Supported
|
Multi Monitor Support
1
|
Multi Monitor Support
2
|
No Encoders
-
|
Model
Quick Sync Video 1
|
-
-
|
Codec
AVC (H.264)
|
No Decoders
|
Model
Quick Sync Video 1
|
-
-
-
-
-
|
Codec
MPEG-1
MPEG-2
MPEG-4
VC-1
AVC (H.264)
|
Direct X
10
Direct 3D
10_0
|
Direct X
11
Direct 3D
10_1
|
OpenGL
3.2
OpenCL
1.2
Vulkan
1.1
|
OpenGL
3.1
-
-
-
-
|
-
-
|
Shader Model
4.1
|
Not a Card
|
Not a Card
|




















































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