Quadro 3000M vs GeForce GTX 260M
Quadro 3000M
GeForce GTX 260M
240 Shaders
2GB GDDR5
450MHz
|
112 Shaders
1GB GDDR3
550MHz
|
FP32
0.43 TFLOPS
|
FP32
0.31 TFLOPS
|
-
-
|
-
-
|
Form Factor
Soldered
-
|
Form Factor
Soldered
-
|
TDP
75W
|
TDP
65W
|
-
-
-
-
-
|
-
-
-
-
-
|
GB5 OpenCL - N/A
0%
|
GB5 OpenCL - N/A
0%
|
GB5 CUDA - N/A
0%
|
GB5 CUDA - N/A
0%
|
GB5 Metal - N/A
0%
|
GB5 Metal - N/A
0%
|
GB5 Vulkan - N/A
0%
|
GB5 Vulkan - N/A
0%
|
OCT 2020.1 - N/A
0%
|
OCT 2020.1 - N/A
0%
|
OCT Metal - N/A
0%
|
OCT Metal - N/A
0%
|
Foundry
TSMC
-
|
Foundry
TSMC
-
|
Fabrication Node
40nm
-
|
Fabrication Node
55nm
-
|
Die Size
1950 mm²
-
|
Die Size
260 mm²
-
|
Transistor Count
332 Million
-
|
Transistor Count
754 Million
-
|
Transistor Density
0.17M/mm²
-
|
Transistor Density
2.90M/mm²
-
|
Form
Soldered
|
Form
Soldered
|
Shading Units
240 Shaders
-
|
Shading Units
112 Shaders
-
|
Texture Mapping Units
40 TMUs
|
Texture Mapping Units
56 TMUs
|
Render Output Units
32 ROPs
|
Render Output Units
16 ROPs
|
-
-
|
-
-
|
-
-
|
-
-
|
Streaming Multiprocessors
5 SMs
|
Streaming Multiprocessors
14 SMs
|
-
-
|
-
-
|
-
-
|
-
-
|
-
-
|
-
-
|
-
900MHz Shader
-
450MHz
|
-
1375MHz Shader
-
550MHz
|
-
-
|
-
-
|
-
-
-
|
-
-
-
|
-
-
-
|
-
-
-
|
-
-
-
|
-
-
-
|
FP32
0.43 TFLOPS
|
FP32
0.31 TFLOPS
|
-
-
|
-
-
|
FP64
0.04 TFLOPS
-
|
FP64
0.04 TFLOPS
-
|
-
-
|
-
-
|
-
-
-
|
-
-
-
|
Pixel Fillrate
14.4 GPixel/s
|
Pixel Fillrate
8.8 GPixel/s
|
-
-
|
-
-
|
Texture Fillrate
18 GTexel/s
|
Texture Fillrate
30.8 GTexel/s
|
-
-
|
-
-
|
L1
-
64KB/SM
-
-
|
L1
-
-
-
Unknown
|
L2
512KB Shared
|
L2
64KB Shared
|
-
-
-
|
-
-
-
|
2GB
GDDR5
-
|
1GB
GDDR3
-
|
Bus Width
256Bit
|
Bus Width
256Bit
|
Clock
625MHz
Transfer Rate
2.5GT/s
Bandwidth
80GB/s
|
Clock
950MHz
Transfer Rate
1.9GT/s
Bandwidth
60.8GB/s
|
-
-
-
-
-
-
-
-
-
|
-
-
-
-
-
-
-
-
-
|
TDP
75W
|
TDP
65W
|
-
-
|
-
-
|
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
No Ports
|
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
No Ports
|
Max Resolution
2560x1600
|
Max Resolution
2560x1600
|
Max Resolution Refresh Rate
60Hz
|
Max Resolution Refresh Rate
60Hz
|
Variable Refresh Rate
-
-
-
|
Variable Refresh Rate
-
-
-
|
Display Stream Compression (DSC)
Not Supported
|
Display Stream Compression (DSC)
Not Supported
|
Multi Monitor Support
2
|
Multi Monitor Support
2
|
-
-
|
-
-
|
No Encoders
-
|
No Encoders
-
|
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
|
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
|
No Decoders
|
No Decoders
|
-
-
-
-
-
-
-
-
-
-
-
-
-
-
|
-
-
-
-
-
-
-
-
-
-
-
-
-
-
|
Direct X
12
Direct 3D
11_0
|
Direct X
11
Direct 3D
10_0
|
OpenGL
4.6
OpenCL
1.1
-
-
|
OpenGL
3.3
OpenCL
1.1
-
-
|
Shader Model
5.1
CUDA
2.1
-
-
PureVideo HD
VP4
VDPAU
Feature Set C
|
Shader Model
4.0
CUDA
1.1
-
-
PureVideo HD
VP2
VDPAU
Feature Set A
|
Not a Card
-
-
-
|
Not a Card
-
-
-
|
-
-
-
-
-
-
-
-
|
-
-
-
-
-
-
-
-
|
-
-
PCIe Version
2.0
PCIe Lanes
16
|
-
-
PCIe Version
2.0
PCIe Lanes
16
|
-
-
-
-
|
-
-
-
-
|
-
-
-
-
-
-
|
-
-
-
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-
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