Adreno 302 vs PowerVR G6050

Adreno 302
PowerVR G6050
24 Shaders
Shared Memory
400MHz
16 Shaders
Shared Memory
600MHz
FP32
0.02 TFLOPS
FP32
0.02 TFLOPS
FP16
0.04 TFLOPS
FP16
0.03 TFLOPS
Form Factor
iGPU
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Form Factor
iGPU
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TDP
5W
TDP
Shared
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GB5 OpenCL - N/A
0%
GB5 OpenCL - N/A
0%
GB5 CUDA - N/A
0%
GB5 CUDA - N/A
0%
GB5 Metal - N/A
0%
GB5 Metal - N/A
0%
GB5 Vulkan - N/A
0%
GB5 Vulkan - N/A
0%
OCT 2020.1 - N/A
0%
OCT 2020.1 - N/A
0%
OCT Metal - N/A
0%
OCT Metal - N/A
0%
Manufacturer
Qualcomm
Manufacturer
Imagination
Chip Designer
Qualcomm
Chip Designer
Imagination
Architecture
Adreno 300
Architecture
Rogue
Family
Adreno 300
Family
G6000
Codename
Oxili
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Codename
Series6XE
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Market Segment
Mobile
Market Segment
Mobile
Release Date
7/1/2013
Release Date
1/1/2014
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Form
iGPU
Form
iGPU
Shading Units
24 Shaders
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Shading Units
16 Shaders
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Texture Mapping Units
2 TMUs
Texture Mapping Units
1 TMU
Render Output Units
2 ROPs
Render Output Units
1 ROP
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Execution Units
1 EU
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Graphics Processing Clusters
1 GPC
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400MHz
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600MHz
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FP16
0.04 TFLOPS
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FP16
0.03 TFLOPS
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FP32
0.02 TFLOPS
FP32
0.02 TFLOPS
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FP64
0.01 TFLOPS
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FP64
0 TFLOPS
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Pixel Fillrate
0.8 GPixel/s
Pixel Fillrate
0.6 GPixel/s
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Texture Fillrate
0.8 GTexel/s
Texture Fillrate
0.6 GTexel/s
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L1
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Unknown
L1
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Unknown
L2
96KB Shared
L2
Unknown
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Shared Memory
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Shared Memory
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TDP
5W
TDP
Shared
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No Ports
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No Ports
Max Resolution
1366x768
Max Resolution
2048x1536
Max Resolution Refresh Rate
60Hz
Max Resolution Refresh Rate
60Hz
Variable Refresh Rate
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Variable Refresh Rate
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Display Stream Compression (DSC)
Not Supported
Display Stream Compression (DSC)
Not Supported
Multi Monitor Support
1
Multi Monitor Support
1
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Model
QDSP6
No Encoders
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Codec
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MPEG-4
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VP8
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H.263
AVC (H.264)
HEVC (H.265)
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Model
QDSP6
No Decoders
Codec
MPEG-1
MPEG-2
MPEG-4
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VP8
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AVC (H.264)
HEVC (H.265)
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Direct X
11
Direct 3D
9_3
Direct X
9
Direct 3D
9_3
OpenGL
3.0
OpenCL
1.1
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OpenGL
3.2
OpenCL
1.2
Vulkan
1.1
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Not a Card
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Not a Card
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Change Results